Impact Miner 2.0

Nov 30, 2025

a mobile app where people can get rewarded by competing in climate positive challenges

Role

Product Designer

Duration

5 months

Tools

Figma, AI tools

Team

1 PM, 2 Engineers

What if climate action felt rewarding instead of overwhelming?

Impact Miner’s goal is to get users to participate in digital/physical bounties (a series of tasks) which have a monetary reward. The activities are created by organisations on our web platform Impact Foundry.

Kinds of Users on our Platform

The Climate-Conscious Explorer

Wants to act, doesn't know where to start

  • Wants to take action but doesn’t know where to start

  • Engages with bite-sized, accessible tasks

  • Needs simple, guided actions and feedback on impact

The Reward-Driven Achiever

Returns for clear progression and rewards

  • Engages with gamified systems (Duolingo, fitness apps)

  • Drops off if rewards feel unclear or delayed

  • Needs progress tracking

The Impact Organizer

NGO mobilizing participation at scale

  • Participated in campaigns, initiatives, or projects

  • Lack of measurable engagement

  • Needs data and scalable participation

Design Decisions

Devanshi's Portfolio

Too much friction

Reducing a 3 step process to 1

Finding a challenge you have started is one of the most foundational features but was multiple clicks away

I re-designed it such that it’s the first thing you see when you open the app

Hard to navigate

Look through activities with ease

The map is an important way for people to find new activities around them but it was not shown upfront

The re-design has the activity card on the map itself, making it much easier to navigate

Devanshi's Portfolio
Devanshi's Portfolio

invisible rewards

See how much you’ve earned till date

Rewards only motivate when they feel visible

The previous design showed the rewards behind multiple clicks and unconsolidated

too functional

A profile that you’re proud to share

The profile page was too simple

Hence, we added the ‘Achievements’ section and visualised the ‘Impact Certificates’ section such that people can see their impact

Devanshi's Portfolio
Devanshi's Portfolio

too cluttered

Discover products personalised to you

Users shouldn’t have to work to discover products

I made ‘Market’ more simple to navigate, added a way for users to create a wishlist, make new product suggestions and have dynamic sections such as the ‘sustainability starter kit’

New Features We Designed

An onboarding that guides you through all the technicalities

Impact Miner can be intimidating and confusing to new users which is why a strong onboarding was of top priority

It takes you through all the basic things you would need to know in just 5 steps so it’s not too overwhelming and easy to understand

We also added ‘Beginner Objectives’ as a helping hand that stays with them after onboarding

Other Small Details

Making small wins feel like wins

Subtle motion and celebratory interactions can reinforce progress without adding friction to the core experience.

A step towards gamification

Key metrics were brought into the top bar to make progress more visible throughout the experience

Ideas for Future Versions

Making real world impact feel more immersive

We explored using AR to help users connect digital tasks with physical spaces like finding locations for challenges and discovering/collecting information

(Best on Desktop)

Thanks for visiting!

Want to talk? Reach out to me on devanshimpp@gmail.com :)

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